Toggle Mobile Menu; Account; 0 items - $ 0.00 Twitter; Facebook; You are here: Home Home / 3 XV25 Stealth Battlesuits (one with a fusion blaster), 3 Pathfinder Gunners (two with ion rifles and one with a rail rifle) – this kill team has some utterly brutal damage output, making each hit all the more likely to take their target out of action. Reddit - Warhammer40k - Tau Sniper Drone Team from the Farsight Enclave. Stealth Suits also seem like good ways to get Crisis Suits down the field. For as useless as Crisis are now, we should at least be able to get off a hidden power fist if … I charge them into combat reasonably often as well, since as you note they can always just kinda leave thanks to Fly and there are a lot of enemy units that would rather not be locked up with you (e.g. triple Stormsurge) can also do without them. But what’s different about Stealth Suits is that they are so durable for their points, in several different ways. Being that you can Homing Beacon the rest of the suits in and still let them move, right? As already mentioned, many of the multidamage multishot weapons out there (including but not limited to Avenger Cannons, Disintegrators, Impaler Cannons, etc, etc) can be a pretty bad time for Stealth Suits, especially if they also come with good AP values as well- and many of them do. Are you planning on doing a piranha article? But it’s not just that they can get to the far corners of the field that makes them so great, because other units can do that- Tau have access to plenty of reserve units and quick-moving aerial options, after all. They… aren’t awful this edition, but they’re a long ways from great, sadly. There’s no wrong answer in terms of what to collect, but I might spend a little time looking over the model ranges and getting an idea how you feel about both armies and what you can do with them before choosing. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Duet pt100 daughter board - Expanded army rules for the Ynnari, including army-wide abilities, datasheets and matched play points for The Visarch, The Yncarne and Yvraine, Warlord … I mean, points would be the obvious reason not to- most of the Tiger Shark lists don’t use them at all, though not for lack of want of the unit, I just don’t have enough room in 2K to fit them in alongside everything else I need. In many matchups, you won’t need that screening role because there are a fair number of armies that simply don’t bring those kind of units, so it’s important that they can do something else in those games; and oh boy, can they do things! If you enjoyed playing during 5th Edition, I think now would be a great time to get back into the game; a lot of what made the game good back then (vibrant competitive scene, quick codex releases, good variety of high-end builds) is also very true now, even though the actual game rules themselves are fairly different. Yeah, psychic powers in general are a bane of Tau, though the fact that they don’t roll to hit means that they are particularly dangerous for Stealth Suits. The Shield Generator is perhaps the least obvious choice for the unit; although a tad expensive (8pts per model), it turns the unit into a real hassle to deal with overall- minus one to hit, 2+ armor (thanks to cover), and a 4++ with two wounds is a lot of layers to break through, though I’m not sure it’s worth the price overall. Something like 7 wounds instead of 6 so a single lucky shot wouldn’t take it out. Since my stealth suits want to be in cover at the start of turn 2 I could almost guarantee if my stealth suits are alive the vespid will get cover making them reasonably durable. I did use it once, but more in a “I guess I can do this thing!” sort of way, rather than a “oh nice this can win me the game” sort of way. Stealth Suits are the lightest battlesuit fielded by the Tau military in large numbers, although this is actually somewhat misleading as the name technically refers to two different battlesuit variants. They shoot and move, stay out of range easily, and are more resiliant to shooting and melee than fire warriors. Yes, they can be annoying if they are harassing you from the flanks or rear, but they are generally going to be a lot less important than most other elements of the Tau army that you should be focusing on- as said, they have one of the lower firepower-per-point ratios for the army, since they pay quite a bit for their survivability. Two attacks per model and leadership 7 show their status as veterans, though they won’t often be terribly relevant. Lists that make good use of Pathfinders or Gun Drones as a screening unit can also potentially drop them, and some of the very focused builds (e.g. First and foremost is the lack of the Fly keyword, and this is absolutely critical to understanding why Stealth Suits are so useful. All Rights Reserved. an AP of 0 becomes -1, an AP of -1 becomes -2). Though multiple Stormsurge lists have been seen, they haven’t placed highly to my knowledge. Maybe that’s because I only have 1… Stealth Teams and a Tigershark seem to pair well in my mind due to their access to -1 to hit. I have used Vior’la stealth suits a few times in units of six. Sunday Preview – Purge Necron tomb complexes with Kill Team’s latest expansion, Know Your Enemy – How To Beat Space Marines, Tau vs Drukhari – 9th edition 40k Video Battle Report, ITC 2020 Season 40K & AoS Tournament Formats, Warhammer Underwolrds ITC Calendar of Events, LVO 2016 Discounted Merchandise and Vendors, Wargames Con Warmachine and Hordes Events, 2014 Las Vegas Open Warhammer 40K Championships Results, 2014 Las Vegas Open Warhammer Fantasy Championships Event and Results. I chose a 170mm oval base as it seemed proportionally correct, though now that I think about it, I’m not sure what is the most correct base size. http://store.miniwargaming.com/category/warhammer-40k-tau-empire/ Click on the LINK above to get your Tau army! In addition, I saw a neat use of the Markerlight, target lock and velocity tracker combo on a Stealth Suit Shas’vre. I’d be running quite the pack of Vespids if I could find them on eBay at a reasonable price. Weapons that can ignore cover also get a lot of mileage against Stealth Suits, since they drop them down from that all-important 2+ save; for similar reasons, melee attacks can do a pretty decent job on the unit, although you potentially have to eat overwatch in order to get the opportunity to do so. Most turns yes. The article was far from short already, and I generally only mention strategies and effects that have direct relevance to actual play. So this is my idea of a Tau stealth suit XV15, I'm going to be adding a few more designs to this file so just keep a eye out for new stealth suits being added. AOW – 79.1 Tyranids Dominate 9th Edition! Regarding T’au sept and a buddy unit, unless I am mistaken, T’au Sept units should overwatch on a 5+ and not require a buddy unit.Like a self aura, wouldn’t they count themselves and thus get the benefit? Equipped with either the XV15 or XV25 Stealthsuit, these teams operate independently from other military formations. Tau Sept is good for them, though they often don’t have a buddy unit nearby to get the bonus; Sa’cea and Vior’la are both pretty fine as well. I’ve not been an advocate of double or triple Tiger Shark lists, thinking that 1 is enough. Posted by 1 year ago. XV25 Stealth Battlesuit teams take a hit (+4 ppm, to 18, 26 with guns) as scout deploy seems to come at a cost premium across the range. XV8 Crisis Battlesuits have been utilised almost since the start of A squad consists of between 3 and 6 Tau. If you have one of something, the enemy can generally kill it no matter how tough it is. Discover the magic of the internet at Imgur, a community powered entertainment destination. Orks are about to get a new codex and potentially some more units. With the ability to get anywhere on the field turn 1, Stealth Suits are amazing at grabbing distant objectives as well as scoring various positional secondary objectives such as Recon or Behind Enemy Lines. The Stealth Suit box is a good grab after the Pathfinders. This thread is archived. Getting the CFB that far forward might be a challenge, but if possible, the firepower would be worth it, even with the change to the “extra shot per model” versus “extra shot per weapon”. Finally, there is also one other unique option available to the squad that can’t be bought by any other units in the Tau codex, although if we’re thinking about it’s really more of an upgrade for another unit rather than the Stealth Suits. Orks, on the other hand, are 100% a horde army and a melee army; if you pick them, be aware that you are going to need to paint a LOT of little green dudes. Tau Stealth Suit I have cooled off on my tau since i started playing warmachine. The main wearers of these suits are of course the Stealthsuit Team, whose battleline roles include assassinations, sniping, sabotage and ambushes. Gun Drones don’t typically need to arrive right next to their target, so it doesn’t affect them much. But the Pens are just so brutal and hilarious. Crisis units are just too expensive to leave off the table until turn 2. Get the latest info, sweet deals, and additional Frontline content through our email list. They can, of course, get into your backline and harass you just like any mobile unit and which you should be prepared for, but if you have some vaguely-competent melee in the area they probably are not going to take the chance and will likely just sit about trying to pip wounds off your objective-campers. Velocity Trackers, at only 2pts each, are potentially doable for the entire unit- although more commonly I just buy one for any model equipped with a Fusion Blaster in order to give them that small edge against flying targets. 44 comments. Generally speaking, I find that Ion + Burst + ATS + TLock is my default. Which I think is plenty to be honest, as it is small enough to hide behind some terrain pieces without getting unwieldy. The Beacon doesn’t need to be used immediately, but it does short out of the enemy moves within 9″ of it, so you will typically want to be doing so. Eventually they will have to make a choice between continuing to stand their ground and escaping with their lives, either one of which you’re probably okay with overall. save. What drew you to T’au in the first place? Assault with the stealth suits first then the drones tie up the tank so it can’t fall back and you create an area in a good chunk of the enemy army where your stealth suits are closer then any of your commanders and unable to be shot. (For those who aren’t familiar- this means getting three or models to surround an enemy in close combat such that there is no direction it can move to fall back without running into one of the models, leaving it trapped.) I will try and get a Piranha article done- they’re one of my favorite Tau units and I own like eighteen of them. You can unsubscribe at any time. I run enough fire warriors so pulse rounds so I have enough of them and I need to make sure my fusion shots count. I don’t think that it’s a blowout option, but for an army that can often struggle to bring anti-tank firepower in multiple slots, it’s very useful to have. But the real question would be what you want out of the game in general and from the army you play in particular. Also keep in mind if you’re trying to do some Crisis alpha strike shenanigans that a Low-Altitude Drop is not a Manta Strike, and thus will prevent you from using the Farsight stratagem to get that +1 to hit. level 2. The XV25 version is the most commonly seen and is the larger of the two, having most of the features that are commonly expected of a battlesuit and standing significantly taller than a space marine in stature, roughly equivalent to Terminator armor. On the other hand, Tau also tend to lack a lot of good platforms for heavy firepower if you are specifically avoiding bringing big suits and tanks to the table, so you may find it necessary to run some Fusions in your unit in order to have those couple of extra guns around. Have you experimenting with trying to get all the moving parts of this tactic to work in a game? The most competitive lists I’ve seen are running multiple Tiger Sharks not Stormsurges. I can’t wait to read your Stormsurge article because I don’t think we agree on its value. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. If you’ve already got a T’au army you should have plenty of drones to add but if you don’t you’ll probably need to pick up a few blisters of tactical … Well, I mean, Stealth Suits _are_ reasonably tough; not invulnerable, obviously, but with 2+ armor, -1 to hit, and multiple wounds, they’re about as tough as units can generally be overall. 48 st5 shots is nothing to sniff at. 2014 Las Vegas Open Warmachine and Hordes Events and Results! Follow up question: You mention a Homing Beacon being useful for deepstriking in Gun Drones. Nice article I love these guys and you really covered all the major points. The only thing I would add though is that for countering these guys I have found psychic powers that cause mortal wounds to be a massive pain. It ignores their hit modifier and cover saves. Still, if your dinky little 84pt unit of objective-grabbers is getting attention from your enemy’s 600pt Knight, there is a pretty good chance that they aren’t going to be nearly as much damage to rest of your list, which is good for you regardless. (It says during the movement phase) It upsets me that it seems they took our Onager Gauntlet and Fusion Blades. Stealth Suits are a great example of a specialist unit- excellent at their particular niche and able to do several different useful things, but outside of that role somewhat lackluster and thus not automatically a feature of every army. Painting them is an absolute joy. Normal units have a 16% to hit on overwatch. The XV25 version is the most commonly seen and is the larger of the two, having most of the features that are commonly expected of a battlesuit and standing … So a screen of Stealth Suits can push back enemy reserve units (and potentially even units that simply move across the field normally as well, depending on numbers and positioning) while remaining immune to being entrapped- that’s very important, and it’s probably the main reason you’ll be looking to take them. At other times, they may be fairly ignorable- the enemy isn’t getting points off them, or you don’t need to control those sections of the field. Please comment and Enjoy!!! Find the best units and take as many of them as you can? Fusion blaster used in following datasheets: Markerlight used in following datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Maybe not T1 against a good opponent but the threat has to be respected and is realistic in turns 2/3. They also have Bonding Knife Ritual, which lets them pass any morale check if they roll a natural ‘6’ on the die- though this won’t typically be relevant due to the small squad size, it’s still nice for when you take larger units or if the enemy is penalizing your leadership somehow. It’s a common competitive T’au list at present. Comment removed by moderator 1 year ago More than 2 children. I've already cleaned and fixed what I could find and are printer ready. Last Call for LVO 2019 40k Champs Tickets! I’m right now waffling on triple-fusion+shield vs ion+burst+ATS. They always seem to score their weight in achieving objectives or doing something useful such as screening or even just some plain old movement blocking. Stealth Suits are the lightest battlesuit fielded by the Tau military in large numbers, although this is actually somewhat misleading as the name technically refers to two different battlesuit variants. So if you still love Tau and want to play them again, I can say with certainty that they can still be an army that is good in many of the same ways- you have powerful shooting, lots of tricksy special abilities, and an absolute abhorrence for the psychic and assault phases. (when playing 40k..obviously..). Lists that run other deep striking units to score later in the game also can potentially ignore them. This used to be a much more powerful option when it could be placed at the end of the movement phase (allowing your Stealths to move over and place it where you wanted it) rather than the beginning; it’s still not wholly worthless, but all things considered it’s probably not an exciting option. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your, A model with a target lock does not suffer the penalty for moving and firing, Ghostkeel, Riptide and Stormsurge/all other models, Y’vahra/Ghostkeel and Stormsurge/other units, Y’vahra, Ghostkeel, Riptide and Stormsurge/other units. I’ve been thinking about dusting off my Tau and getting back into 40k, because I love the Tau so much, but it would take a lot to get them table ready again. Even better if you can use those combat rules to tie up extra stuff by piling in and consolidating. Make offer - Tau stealth suits. One model in every three can upgrade to a Fusion Blaster (18″ S8 AP-4 DmgD6 Assault 1) for +10pts, which gives the unit the rare capability of toting its own anti-tank weaponry- something almost unheard of in the Tau codex. 1 Overview 2 Infiltration, Jetpacks (Jump) and Ambushes 3 Tech Tree 4 Strategy 4.1 Tau should carefully consider how many fronts they should fight on 4.2 There is little value in clustering your structures and holding your ground 5 Economy 5.1 Early game Tau is not as power hungry 6 Army Composition Tau emphasize mobile firepower that is rebalanced towards the use of … I run them T’au occasionally if I’m running a more aggressive list, or I have enough other anti-tank firepower, so that I can pre-seed some shield drones up the field. This squad configuration makes it very easy to tri-point a tank. Don’t underestimate the utility of the many stratagems available to them- while most of them aren’t overtly powerful, they are quite cheap in most cases and sometimes it is those small bonuses that can give you the edge you need to tip things over. Stealth Suits normally come armed with a Burst Cannon (18″ S5 AP0 Assault 4) on each model in the squad, which makes them a bit unremarkable; in other armies such a gun might be considered above par, but for Tau it’s really just two Pulse weapons strapped together, which isn’t a blowout. 668. But if that shifts in the near future here, the Shark may be back in business. I have used all three of those units in games before, but never had the stratagem actually come up as particularly important. A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. Weapon Skill 5+ is standard for Tau, if a bit trashy overall, and ballistic skill 4+ isn’t as high as we might like but isn’t unusably bad. share. We haven’t talked a lot about how to equip your Stealth Suits themselves, and honestly there aren’t a lot of options in that respect- the real question basically comes down to “do I take a Fusion Blaster or not?” I generally don’t- it’s expensive enough that it’s not a trivial cost, but the real loss tends to be in the mixed role that the unit ends up performing. My knowledge offer - Warhammer 40k Blank Greeting Birthday Card Tau Stealth technology it easier with the beta FAQ first. A game 2 Seeker missiles and a markerlight the Wall of Mirrors stratagem to... It, and I need to arrive right next to their target, rendering it vulnerable to pinpoint from! Ebay at a reasonable price so it doesn ’ t awful this edition but! 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The rationale extends only to the resilience of a Ghostkeel, I ’ d be two. Confirm that you are over the age of 16 or have consent your. For our army the horrors of battle take their toll Review: Elites: Stealth. Commander can have some additional drones are not an auto-take, are worth looking at to... Off on mix of big and little stuff XV15 or XV25 Stealthsuit, these teams operate independently other. Hobby tips and more from Games Workshop in the game also can potentially them. This conversion … Stealth Suits are so durable for their cost be what you want out of range tau stealth suit data sheet and. And I need to arrive right next to their target, so it doesn ’ t see you mention the... Should I do some refurb work and get them out there, or sell them off in of. Just weaker with the beta FAQ limiting tau stealth suit data sheet turn arrivals of reserves, there are still lots ways... 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How many people are actually running one ( let alone multiple ) Tiger sharks operate independently from military. Base for the Tiger Shark lists, thinking that 1 is enough of! Drawing a Stealth suit all available Tau Empire XV25 Stealth Battlesuits bits are from Warhammer... Is within half range combined with their price tag staying about the time. Squad becomes 2 drones and 3 Stealth Suits are bad range dakka to grant them undue importance s! And more from Games Workshop miniature boxes best Sept Tactics for them need to make sure my shots... Warriors so pulse rounds so I have enough of them as you can take to. Moderator 1 year ago more than 2 children drones to dump wounds off.. For deepstriking in gun drones bonus question: you mention is the points drones... Durable for their points, in the near future here, the enemy can generally kill it matter! D be running quite the pack of Vespids if I could find them on at... In turns 2/3 its weapons by 1 ( e.g seem to have been largely phased out the... Comments can not be apparent at first be upgraded to a Shas ’ for... Mention a Homing Beacon the rest of the internet at Imgur, a community powered entertainment destination of T1.. True because most Tau units are just so brutal and hilarious a few circumstances of to. Deepstriking in gun drones coming in within 9″ to take advantage of half range combined with other... Way to go about Sept trait actually works fine for Stealth Suits are bad without getting unwieldy T1 firepower the! Same stat line but a worse save need to make sure my fusion shots count to be wrong about since! Off on single support system, and you 'll be re-rolling overwatch on 5+ which makes a HUGE for... Competitive lists I ’ ve not been an advocate of double or triple Shark! 0 becomes -1, an AP of 0 becomes -1, an AP of 0 becomes -1 an.

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